Guide Guide to Vampires

Frosted_Angel

Manager
Frosted_Angel
Frosted_Angel
Manager
Guide to Vampires
The sun has set, the dark has come. Monsters and beasts are out in force. An infectious disease is spreading.
Altars of Light are the best cures, other than exterminating them all.
Fighting it isn’t the only option though as you may choose to embrace the disease. But do you want to?

Vampires may infect you, either accidentally or on purpose through combat. There may also be some who choose to seek out the infection for a chance at ‘immortality’. Those who seek vampirism must find a Dark Altar or ingest the blood of a vampire.
Beware to those who wish to be infected: a Light Altar will be your antidote.

The sun is dangerous to vampires and will cause them to overheat and burn. Another danger is the Hunters that have forced most of them underground and into the shadows.

There are two types of Vampires, known as Undead and Sanguine.

Sanguine
Sanguine vampires are referred to as the half-vampires, as they still need to breathe and they retain a few other humanlike traits that the Undead no longer have. However, Sanguines do not take fall damage, have a truce with other creatures, access to bloodlust and may inflict 25% more damage to others with their vampiric strength. They are considered more PVP oriented due to the abilities that they have.
Sanguine vampires burn at a 20% slower rate than their Undead counterparts, meaning that they can withstand the sun longer. Provided they have enough blood, they can also slowly heal like a human.
Bloodlust can be used to increase the damage a Sanguine may inflict to 150% with 50% life steal. This ability comes at the cost of hunger every 30 ticks (1.5 seconds).

Abilities
As Sanguine Vampires age, they gain abilities:
Age 4 - The intent ability which allows them to deliberately choose to spread vampirism​
Age 6 - Shriek​
Age 8 - Night Vision to see in the darkness that they live in​
Age 14 - Bloodlust​

Infection
Drink vampire blood or get a fellow undead/sanguine vampire to turn on /v intent and punch you a few times.


Undead
Undead vampires are the ones that most people hear about in the legends and stories. They are known to burn 20% faster in the sunlight than the Sanguines.
The Undead can breathe underwater, take no fall damage, and may inflict 25% more damage to others with their strength.

Abilities
As Undead Vampires age, they gain abilities:
Age 4 - The intent ability which allows them to deliberately choose to spread vampirism​
Age 6 - Shriek​
Age 8 - Night Vision to see in the darkness that they live in​
Age 20 - Can turn into a bat for a short period of time.​

Infection
At a proper Dark Altar, make an offering of:
  • 10 Gunpowder
  • 10 Redstone
  • 10 Bones
  • 1 Mushroom Soup


Dark Altar
For those who wish to embrace vampirism and become an Undead, you may choose to use an Altar. To create an Altar of Darkness, you must use a Redstone Block surrounded by:
  • 2 Diamond Blocks
  • 30 Obsidian
  • 5 Webs
  • 5 Dead bushes
Be warned that vampirism comes with a price.

Age
Both kinds of vampires will gain age each night simply by existing. The older you are, the more knowledge and power you will have. Although dying will cause you to lose some age.
Newborn - Achieved at age 0. You lose 25% of your current age upon death.​
Fledgling - Achieved at age 14, you lose 20% of your current age upon death.​
Ascendant - Achieved at age 35, you lose 15% of your current age upon death​
Elder - Achieved at age 60, you lose 10% of your current age upon death.​

Truce
As a creature of the night, Vampires have a natural truce with a large number of other creatures.
These include:
  • Blaze
  • Cave Spider
  • Endermen
  • Ghast
  • Giants
  • Magma Cubes
  • Zombie Pigmen
  • Skeletons
  • Spiders
  • Zombies
  • Witches
  • Guardians
  • Silverfish
  • Endermites
  • Slimes
  • Husks
  • Strays
  • Phantoms
Attacking any of the creatures will break the truce for a short period of time and all of them will attack you as they would a human.

Blood
Creatures of the night known as Vampires survive by drinking the blood of humans and animals alike. They can drink straight from humans or bottle blood for drinking later.

The animals that you use to bottle blood from must be full health otherwise they are not considered healthy enough to take blood from. The animals that you can use are:
  • Cats
  • Cows
  • Donkeys
  • Foxes
  • Horses
  • Mooshrooms
  • Mules
  • Ocelots
  • Pigs
  • Sheep
  • Turtles


Warning
As a vampire, it is expected that you try to avoid death by Hunters.
Deliberately allowing yourself to be killed is considered feeding, as it allows the Hunters to gain Honor from your death without putting in any effort.
Intentionally dying to benefit the Hunters or getting paid for doing so, etc. is considered feeding. If you or your attacker/target is found feeding intentionally to benefit yourselves, both of you will face punishment.


This guide was made by Frosted_Angel, Chukwu, and RFSMassacre
 
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