This was made with the help of AmyStampy33 and Evin.
Merpeople, a legendary race that are half-human and half-fish.
*I will say 'the sea' quite a bit but I just mean water. The sea just sounds cooler than 'water'*
This race is being built to mainly fit pvp types as there are not many ways to use pve in the water. Unless you are making an underwater base, but even then the pve doesn't work that well.
Like both werewolves and vampires, merpeople would have passive buffs that would probably be something along the lines of Night Vision I(could be togglable like vampires or something that is constant but only when in water), Depth Strider II or III, Water Breathing(like Undead vampires), and Aqua Affinity.
More buffs could be Strength I or II and Regen I or II. The Strength and Regen is something extra one can earn from surviving a certain amount of time. Once you have survived long enough and proved your worth to the The Greedy Sea God they will grant them extra power, but you can only use the power in the sea and it will fade away once they are on land because the Sea God has no power on land.
*Summary of Possible Passive Buffs*:
Night Vision I (could be togglable like vampires or something that is constant but only when in water)
Depth Strider II or III
Water Breathing(Like Undead vampires)
*Sea God's Aid Buffs(only in water)*:
Regen I or II(Not sure which one)
Strength I or II(Not sure which one)
Also like the other supernatural races they would have a passive debuff that helps balances out their power. One debuff that would make a lot of sense race wise is a sort of timer limiting how long they have on land until they start to shrivel up from dehydration and suffocate(right now it makes sense to me for it to be a 8 or 10 minute timer, like around how long extended potions are).
It may seem like a very strict debuff, but, like vamps in return they would get a series of amazing buffs when they are in the sea. Though unlike vampires they lose some of their buffs if they are on land.
Like vampires in the sun they would get a series of debuffs before starting to take damage and dying. Around the 8 or 10 minute mark It would most likely go: slowness, nausea, blindness, and then they would take damage like someone would if they were poisoned except it wouldn't stop after half a heart is left and it would just kill the player.
There is a way to combat this though, so you can still do things on land for an extended period of time. By drinking water and hydrating yourself regularly you can restart the timer.
Though if it's raining then no need to hydrate yourself as the rain will keep you hydrated.
They would be blessed(or cursed depending on the way you see it) by The Greedy God of the Sea when they make a shrine to them and present the god with offerings. You would use the shrine by right clicking the gold block with your offerings to the Sea God in your inventory.
'Shrine of the Sea' Needs-
*Needs to be Underwater*
30 Coral Blocks
2 Diamond Blocks
5 Sea Lanterns
5 Sea Pickles
1 Gold Block
Needed 'Shrine of the Sea' Offerings-
10 Coral Fans(of any color)
1 Turtle Egg
Abilities(not sure what order they would unlock in):
The Greedy God of the Sea who appreciates your offerings to them and returns the favor by giving them fantastical abilities, though you must be in his domain(the water) to use them and your newfound dependence to the sea makes it harder to be on land for long periods of time.
*These will be given and available for use in the sea after you survive for a certian amount of time*
Sea God's Aid- Previously Mentioned Regen I or II and Strength I or II(Not sure which one for either)
Armored Scales- After surviving for awhile scales have started to grow on your body. They make you feel protected. Adds defense (something around 45%)
Siren's Song- induces nausea to all humans within a certain radius of the merperson(I feel like the Ghast Scream 2 or 4 would work well as the sound used or maybe one of the Phantom Swoop sounds)
Tides Calling- You use the water around you to propel yourself into the air(works like the Riptide enchant)
Sea I Escaped- A togglable ability that allows you to have Dolphins Grace on top of your current Depth Strider that will allow one to make a last minute escape.
Somewhat like werewolves, you would progress by showing your support to The Sea God by being outside(not in your base) in his domain(the water) when the tides have risen to their highest point.
Preferably tides would happen at a different time than the full moon and, according to this article by the National Ocean Service, high tides don't happen when the moon is at it's highest (the full moon is when it's at its highest) anyways so it would be okay the change the times they happen.
A Maybe Idea:
This isn't a for sure thing just like an after thought that would be cool to add but not needed. When it rains the domain of The Sea God expands and you can now use your powers on land for this brief period of time.
*Sorry for any grammar mistakes there might be and please don't make a big deal out of them unless you can't understand something because of it*